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Do you find yourself dragging behind? Are other runners just plain faster than you? That's because they're probably using ability cards!
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Winning Ability Cards
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Ability cards are cards that can be won in MoMo's Shop by betting the club emblems you win during races. Ability cards can increase your character's stats across four(4) categories: Speed, Agility, Technique, and Strength. To try your hand at winning some ability cards, first visit MoMo's shop and select "Ability Cards" from the top menu:
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Your owned emblems are displayed towards the bottom of the Ability Card screen. Owned emblems are earned by finishing races ahead of other runners.
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Clicking any owned emblem will move it to the betting area in the centre of the screen (a minimum of two emblems must be bet by default). It will also cause a +02 ability card to become available to win in the top window. At this point the "Try Out!" button will also become available to click.
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If you want to try winning the ability card in the top window, you can bet your selected emblem against it by clicking the "Try Out!" button. In the above example, each try costs two(2) club emblems and 50 Jacks. The amount of club emblems and Jacks required to "Try Out!" increases in proportion to the number of stat points on the ability card in the top window.
If you are not interested in the current ability card and would like to try winning one of a different type, click any owned emblem to replace both the currently available Ability Card as well as the Club Emblems currently in the betting area. Be warned, this will cause you to lose the two(2) Club Emblems currently in play.
When a desired ability card appears, click the "Try Out!" button to try and win it. This will cause the roulette window in the betting area to select a club emblem randomly. If the club emblem matches the owned emblems that you offered up to bet, than you win the ability card in the top window!
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If the club emblem does not match your selected emblem, then:
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FreeJack club emblems act as wildcards. They will match with any club emblem for a win!
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If you are lucky enough to win an ability card, you be given the option to bet the +02 ability card you just won against a +04 ability card of the same type.
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Be careful, if you bet your +02 ability card and lose, you will lose your +02 ability card and be left with nothing (and you¡¯ll be out some club emblems and Jacks)!
Note that more powerful ability cards require your character to be at a higher rank/level in order to be equipped. |